Beyond the PC
Although Microsoft’s main home entertainment strategy is to establish the Windows PC as a digital media device, the company has two other major home entertainment businesses-Xbox and TV platforms. With the launch of Xbox 360, these products are beginning to fit into Microsoft’s home entertainment strategy as PC-connected devices. They also give Microsoft an entry into the homes of consumers who don’t yet see the PC as part of their home entertainment systems.
Xbox
Console gaming seems like a natural business for Microsoft. Overall, the home video gaming industry earns more than US$20 billion per year, and the main product sold is software-a very familiar business with high margins.
However, unlike Microsoft’s other software, Xbox requires the company to build hardware, which offers much lower margins. In fact, Microsoft sells each console at a loss, hoping eventually to make it up on game sales and through services such as Xbox Live. As a consequence, as of the end of 2005, Microsoft has probably lost between US$3 billion and US$4 billion on the business since its inception in fall 2001. (The company does not reveal Xbox profit or loss figures, but includes Xbox in the Home and Entertainment business segment, which has lost nearly US$4 billion since the first Xbox launched in Nov. 2001.)
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